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-
-
- --------------------=========== SKID ROW =============-------------------
- GIVES YOU THE DOX TO ============== STREET FIGHTER II
- --------------------========== =============-------------------
-
- -------------------------------------------------------------------------
- TYPED BY SCOOTER - THANX GOES OUT TO ANON AND ANNIHILATOR FOR THE
- INSTRUCTIONS..WITHOUT WHOM YOU DO NOT GET ANY...THANX GUYZ
- -------------------------------------------------------------------------
- MOVEMEMNT.
- ----------
- THE CONTROLS FOR STREETFIGHTER II TAKE FULL ADVANTAGE OF THE CAPABILITIES
- OF THE RESPECTIVE COMPUTER FORMATS. HERE ARE THE 8 BASIC CONTROL POSITIONS
- USED IN THE GAME.
-
- JOYSTICK TOP CENTRE JUMP
- JOYSTICK TOP LEFT BACKWARD FLIP
- JOYSTICK TOP RIGHT FORWARD FLIP
- JOYSTICK BOTTOM LEFT DEFENSIVE CROUCH
- JOYSTICK BOTTOM RIGHT OFFENSIVE CROUCH
- JOYSTICK DOWN CENTRE CROUCH
-
- FORWARD WALK FORWARD
- FORWARD FLIP JUMP FORWARD
- JUMP JUMP STRAIGHT UP
- BACKWARD FLIP JUMP BACKWARD
- BACK DEFENCE BLOCK HIGH ATTACKS BY YOUR OPPONENT
- DEF CROUCH BLOCK LOW ARTTACKS BY YOUR OPPONENT
- CROUCH CROCUCH OR DUCK
- OFF CROUCH MAKE LOW ATTACKS
-
- NOTE: OFF = OFFENSIVE
- DEF = DEFENSIVE
-
- CONTROLS: JOYSTICK. KEYBOARD. KEYPAD 2 BUTTON.
-
- NB. PUNCHES ARE OBTAINED ON THE ONE FIRE BUTTON METHOD BY PRESSING FIRE AND
- MOVING THE JOYSTICK/KEYBOARD FORWARD AND KICKS BY PRESING FIRE AND MOVING
- BACKWARD.
-
- ON THE 2 BUTTON VERSION,PUNCHES AND KICKS ARE OBTAINED BY USE OF THE
- APPROPRIATE PUNCH AND KICK BUTTON...PUNCHES AND KICKS CAN BE EXECUTED IN
- ALL 8 POSITIONS ON THE JOYSTICK/KEYBOARD.
-
- PUNCHES AND KICKS
- -----------------
- THE 3 BASIC PUNCHES ARE:
-
- LIGHT PUNCH (JAB) VERY QUICK BUT DOES LITTLE DAMAGE
-
- MEDIUM PUNCH (STRONG) PRODUCES A FAIR AMOUNT OF DAMAGE)
-
- HARD PUNCH (FIERCE) CAN CREATE LARGE AMOUNT OF DAMAGE,BUT IS SLOW
-
- THE 3 BASIC KICKS ARE:
-
- LIGHT KICK (SHORT) VERY QUICK,BUT DOES LITTLE DAMAGE
-
- MEDIUM KICK (FORWARD) THIS KICK IS STRONG AND FAIRLY QUICK
-
- HARD (ROUNDHOUSE) THIS KICK IS POWERFUL,BUT VERY SLOW
-
- NOTE: TO CHANGE CONTROLS USE THE `OPTION MODE`
- ------------------------------------------------------
- CLOSE ATTACKS
- -------------
- THESE ARE SPECIAL TECHNIQUES ONLY USED WHEN 2 FIGHTERS ARE RIGHT NEXT TO
- EACH OTHER. THEY FALL INTO 2 BASIC CATERGORIES: THROWS AND HOLDS
-
- THROWS:ALLOWS YOU TO GRAB AN OPPONENT AND THROW THEM ACROSS A ROOM. SOME
- FIGHTERS CAN EXECUTE THROWS IN MID-AIR. EG: RYU COULD GRAB KEN AND THROW
- HIM OVER HIS SHOULDER FOR THE SHOULDER THROW,RYU MUST PUSH FORWARD AGAINST
- KEN AND THEN YOU MUST PRESS THE FIRE BUTTON.
-
- HOLDS: ALLOWS YOU TO GRAB AN OPPONENT AND REPEATEDLY SMASH THEM.EG: BLANKA
- COULD BITE GUILE ON THE HEAD. TO DO HEAD BITE, BLANKA MUST PUSH FORWARD
- AGAINST GUILE AND THEN PRESS THE FIRE BUTTON (KNOWN FROM NOW AS FB)
- EACH CHARACTERS INDIVIDUAL CLOSE ATTACK CHARACTERISTICS ARE LISTED AGAINST
- THEIR CHARACETR PROFILES. HOW TO EFFECTIVELY USE THEM IS DOWN TO YOUR SKILL
- AND JUDGEMENT.
-
- SPECIAL MOVES
- -------------
- EACH CHARACTERS OWN SPECIAL MOVES AND TECHNIQUES ARE LISTED IN THE
- CHARACTER PROFILE SECTION OF THIS MANUAL. THESE EXPLAIN HOW BEST YOU CAN
- USE THEM.
- SPECIAL MOVES ARE VERY POWERFUL,AND THEREFORE VERY DIFFICULT TO LEARN. IT
- MAY TAKE WEEKS OF PRACTISE TO USE THEM EFFECTIVELY. PRACTISE HARD AND DON`T
- GIVE UP,YOUR BOUND TO SUCCEED.
-
- AN EXAMPLE DIAGRAM RYU FIREBALL FOLLOWS. THE ARROW INDICATES THE REQUIRED
- MOVEMENTS, IF YOU ARE UNSURE OF WHAT THE ARROW MEANS PLEASE REFER TO
- MOVEMENT DIAGRAM.
-
- EXAMPLE: FIREBALL..USE THE CONTROLS PRESS, [DOWN CENTRE] . [DOWN RIGHT] .
- AND [CENTRE RIGHT]. USING THE CONTROLS EXECUTE CROUCH,OFFENSIVE
- CROUCH,FORWARD IN ONE CONTINOUS MOTION AND PRESS ANY PUNCH BUTTON.
-
- THE TOURNAMENT COMMENCES
- ------------------------
- EIGHT OF THE WORLDS GREATEST STREET FIGHTERS HAVE BEEN GATHERED TOGETHER TO
- SEE WHICH OF THEM HAS THE STRENGTH,SKILL AND COURAGE TO CHALLENGE THE
- MYSTERIOUS GRAND MASTERS.EACH FIGHTER HAS THE POWER TO EARN THE TITLE OF
- WORLD WARRIOR BUT WHICH ONE IS UP TO YOU.SELECT "GAME START" ON THE TITLE
- SCREEN AND SELECT YOUR CHAMPION FOR THE TOURNAMENT. WHEN THE TOURNAMENT
- COMMENCES,YOUR FIGHTER HAS TO TRAVEL THE WORLD TO MEET ONE OF THE SEVEN
- CHALLENGERS.
- WHEN THE MATCH BEGINS,ITS DOWN TO YOU AND YOUR SKILLS TO DEFEAT YOUR
- OPPONENT. EVERY TIME YOU HIT HIM, HIS ENERGY METER WILL DECREASE. SEND YOUR
- OPPONENTS ENERGY METER TOTALLY RED AND HE WILL BE OUT FOR THE COUNT. WIN
- TWO OUT OF THREE BOUTS TO WIN.
-
- USING THE V.S BATTLE
- --------------------
- THE V.S BATTLE ALLOWS TWO PLAYERS TO COMPETE AND AUTOMATICALLY KEEP TRACK
- OF THE RESULTS. WHEN THE TITLE SCREEN APPEARS, MOVE THE CONTROLS UP OR DOWN
- TO MOVE THE MARKER NEXT TO 1 OR 2 PLAYER AND PRESS FIRE BUTTON. ON THE NEXT
- SCREEN, EACH PLAYER CAN VIEW EACH CHARACTERS RESULTS. WHEN EACH PLAYER HAS
- SELECTED THEIR CHARACTER,PRESS THE FIRE BUTTON TPO CONTINUE TO THE NEXT
- SCREEN.
- TWO OPTIONS ARE DISPLAYED; HANDICAP AND STAGE SELECT. PLAYER 1 CAN MOVE THE
- JOYSTICK/KEYBOARD UP OR DOWN TO HIGHLIGHT EITHER OPTION.
-
- HANDICAP
- --------
- WHEN THE HANDICAP OPTION IS HIGHLIGHTED,BOTH PLAYERS CAN PRESS LEFT OR
- RIGHT TO SELECT AN ATTACK LEVEL WHICH DETERMINES THE LEVEL OF DAMAGE A
- PLAYERS KICKS AND PUNCHES WILL DO. THE HIGHER THE ATTACK LEVEL,THE GREATER
- THE DAMAGE.
-
- 6THIS OPTION ALLOWS 2 PLAYERS OF DIFFERING SKILLS TO CONTEST AN EVEN MATCH.
-
- STAGE SELECT
- ------------
- UPON HIGHLIGHTING THIS OPTION.PLAYER 1 CAN SELECT THE MATCH LOCATION BY
- MOVING THE JOYSTICK/KEYBOARD LEFT OR RIGHT.
- AFTER ALL THE SELECTIONS HAVE BEEN MADE,PLAYER 1 CAN START THE MATCH BY
- PRESSING FIRE BUTTON. THE FIRST PLAYER TO WIN 2 BOUTS WINS. WHEN A MATCH IS
- FINISHED,A SCREEN DISPLAYS EACH PLAYERS RECORD AGAINST EACH CHARACTER.AT
- THIS TIME, PLAYER 1 CAN PRESS FIRE TO CONTINUE,OR ERASE THE RECORDS. TO
- CONTINUE,BOTH PLAYERS RETURN TO THE PLAYER SELECTION SCREEN AND REPEAT THE
- PROCESS.
- THE OPTION MODE ALLOWS YOU TO MODIFY CERTAIN PARTS OF THE GAME. WHEN THE
- TITLE SCREEN APPEARS, PRESS THE JOYSTICK/KEYBOARD UP OR DOWN TO MOVE THE
- MARKER NEXT TO THE OPTION MODE AND PRESS FIRE. WHEN THE NEXT SCREEN
- APPEARS,MOVE THE JOYSTICK/KEYBOARD UP OR DOWN TO HIGHLIGHT THE OPTION YOU
- WISH TO CHANGE.
-
- DIFFICULTY
- ----------
- THIS OPTION CHANGES THE DIFFICULTY OF THE COMPUTER OPPONENT. PUSH THE JS/KB
- LEFT OR RIGHT TO SELECT THE OPTION. AT LEVEL 0 THE COMPUTER CONTROLLED
- OPPONENTS ARE EASY TO BEAT AND AT LEVEL 7 THEY BECOME VERY DIFFICULT. THE
- DIFFICULTY LEVEL ALSO DETERMINES IF YOU WILL SEE AN ENDING UPON
- COMPLETETION OF THE GAME.
-
- TIME LIMIT
- ----------
- THIS OPTION ALLOWS YOU TO TURN THE TIME LIMIT OFF/ON. MOVE THE JS/KB LEFT
- OR RIGHT TO HIGHLIGHT EITHER ON/OFF. IF YOU SELECT ON. THE FIGHTERS WILL
- HAVE 99 SECS TO KNOCK EACH OTHER OUT. IF YOU SELECT OFF, THE FIGHT
- CONTINUES UNTIL 1 PLAYER IS KNOCKED OUT.
-
- KEYBOARD CONTROLS
- -----------------
- ALL KEYS ARE USER DEFINABLE/RE-DEFINEABLE. IE A= UP...B = DOWN ECT...
-
- TO EXIT THE `OPTION MODE` WITH YOUR NEW SETTINGS,SIMPLY PRESS FIRE
-
- TO BECOME A TRUE STREET FIGHTER REQUIRES PATIENCE,PRACTISE AND
- DEDICATION.HERE ARE A NUMBER OF HINTS TO HELP YOU SURVIVE YOUR FIRST FEW
- MATCHES.
-
- 1. BACK DEFENCE AND DEFENSIVE CROUCH POSITIONS ARE USED TO BLOCK
- ATTACKS
-
- 2. WAIT FOR YOUR OPPONENT TO MAKE A MISTAKE AND THEN ATTACK
-
- 3. USE YOUR SPECIAL MOVES AS LITTLE AS POSSIBLE, THEY WILL LEAVE YOU
- VULNERABLE TO ATTACK.
-
- 4. A FIREBALL NULLIFIES A FIREBALL
-
- 5. TO MAKE YOUR OPPOENT DIZZY WILL REQUIRE AT LEAST 3 STRONG HITS.
- WHEN YOUR OPPONENT BECOMES DIZZY,INFLICT AS MUCH DAMAGE AS POSSIBLE
-
- 6. PRACTISE USING ALL THE CHARACTERS. YOU WILL LEARN QUICKLY THEIR
- STRENGTHS AND WEAKNESSES IN BATTLE.
-
- 7. USE BACK DEFENCE AND DEFENSIVE CROUCH POSITIONS TO BLOCK SPECIAL
- MOVES, BUT BE PREPARED TO LOSE A LITTLE ENERGY..
-
- 8. SET THE DIFFICULTY LEVEL IN THE OPTION MODE TO 0 TO LEARN HOW TO
- USE YOUR PUNCHES AND KICKS.
-
- 9. IN THE V.S BATTLE MODE, KNOCK YOUR OPPONENT OUT WITH A SPECIAL TO
- EARN A SPECIAL KO.
-
- CHARACTER PROFILES
- ------------------
- RYU:
- D.O.B 7-21-1964
- HEIGHT 5-10
- WEIGHT 150 LBS
- BLOOD O
-
- RYU, A PURE WARRIOR TAUGHT BY MASTER SHENG LONG. HE HAS FORSAKEN EVERYTHING
- IN LIFE TO PERFECT HIS FIGHTING SKILLS. HE HAS NO HOME.NO MATES AND NO
- FAMILY. HE SEEKS TOO TEST HIS SKILLS AGAINST OTHER FIGHTERS.
-
- COOL CALCULATING. RYU IS COOL IN COMBAT, WHEN RYU SEES WEAKNESS,HE WILL
- DESPATCH HIS OPPONENTS WITH HIS AWESOME DRAGON PUNCH.
-
- CLOSE ATTACKS...SHOULDER THROW, BACK ROLL
-
- SPECIAL MOVES
- -------------
- FIREBALL - BY CHANNELING ALL OF HIS WILL THROUGH HIS HANDS, RYU CAN CREATE
- AN ENERGY WAVE OR `HA-DO-KEN`. THIS MOVE DRAINS MOST OF HIS ENERGY AND
- TAKES A FEW SECONDS TO RECOVER.
-
- USING THE CONTROLS EXECUTE [CENTRE AND DOWN].[DOWN AND RIGHT].[CENTRE AND
- RIGHT]
-
- DRAGON PUNCH: AS HE LEAPS INTO THE AIR, RYU`S DRAGON PUNCH IS VIRTUALLY
- UNSTOPPABLE.
-
- USING THE CONTROLS. PRESS [CENTRE RIGHT].[DOWN AND CENTRE].[DOWN AND RIGHT]
-
- HURRICANE KICK: AS HE SPINS INTO THE AIR. RYU CAN CREATE A SMALL HURRICANE
- BY SAYING `TATSU-MAKI-SEN-PU-KYAKU` USING THE HURRICANE TO ACCELERATE HIS
- SPIN AND CAN OFTEN KNOCK HIS OPPONENT DOWN WITH THREE KICKS.
-
- USING THE CONTROLS. PRESS [CENTRE AND DOWN].[LEFT AND DOWN].[CENTRE AND
- RIGHT]
- ------------------------------------------------------
- EDMOND HONDA;
- D.O.B 11-3-1960
- HEIGHT 6-2
- WEIGHT 304 LBS
- BLOOD A
-
- EDMOND HONDA, HAS TRAINED SINCE BIRTH TO BE THE GREATEST SUMO WRESTLER
- EVER, UPON RECEIVING THE TITLE `YUKOZUNA` OR GRAND CHAMPION, HONDA LEARNED
- THAT THE REST OF THE WORLD DID NOT CONSIDER SUMO WRESTLING A TRUE SPORT.
- OUTRAGED, HE HAS VOWED TO PROVE THAT SUMO WRESTLERS ARE THE GREATEST
- FIGHTERS IN THE WORLD.
- QUICK AND EXTREMELY POWERFUL, HONDAS GREAT ADVANTAGE HIS SIZE. HE LOVES TO
- POUND HIS OPPONENTS INTO CORNERS AND THEN KNOCK THEM OUT WITH A SERIES OF
- QUICK PUNCHES.
-
- CLOSE ATTACKS...SHOULDER THROWS,BEAR HUG,KNEE BASH
-
- SPECIAL MOVES
- -------------
- HUNDRED HAND SLAP;
- THROUGH YEARS OF TRAINING,HONDA HAS BEEN ABLE TO BUILD UP HIS PUNCH SPEED.
- HIS HANDS MOVE SO QUICKLY THEY APPEAR A BLUR, BY USING THIS MOVE HE CAN
- QUICKLY DEFEAT HIS OPPONENT.
-
- PRESS THE PUNCH BUTTON REPEATEDLY.
-
- SUMO HEAD BUTT;
- USING HIS GREAT LEG STRENGTH AND TRADITIONAL SUM O GRUNT, HE CAN PROPEL
- HIMSELF HEAD FIRST INTO HIS OPPONENT. BEST AT SHORT RANGE, HONDAS SUMO HEAD
- BUTT ONLY INFLICTS A FAIR AOMOUNT OF DAMAGE.
-
- USING THE CONTROLS PRESS [CENTRE AND LEFT] AND HOLD IT FOR 2 SECONDS THEN
- PRESS [CENTRE AND RIGHT] AND PUSH THE PUNCH BUTTON.
- ------------------------------------------------------
- BLANKA
- ------
- D.O.B 2-12-1966
- HEIGHT 6-5
- WEIGHT 218 LBS
- BLOOD B
-
- A LITTLE KNOWN,BIZARRE FIGHTER FROM THE JUNGLES OF BRAZIL. FOR YEARS, THE
- NATIVES HAVE REPORTED SEEING A HALF MAN,HALF BEAST ROAMING IN THE RAIN
- FORESTS. BUT, ONLY IN THE LAST YEAR THE BEAST NAMED BLANKA APPEARED IN THE
- CITIES OF BRAZIL AND CHALLENGED ANY FIGHTER WHO WOULD DARE FIGHT HIM.
- BLANKA USES HIS SPEED AND AGILITY TO INFLICT MAXIMUM DAMAGE.
-
- CLOSE ATTACKS...HEAD BITE, DOUBLE KNEE, HEAD BUTT
-
- SPECIAL MOVES
- -------------
- ELECTRICITY. USING A TECHNIQUE HE LEARNED FROM ELECTRIC EELS. BLANKA CAN
- CHANNEL 1000 VOLTS THROUGH HIS SKIN. ANYONE WHO TRIES TO GRAB HIM DURING
- THIS TIME IS IN FOR A SHOCK.
-
- PRESS PUNCH BUTTON REPEATEDLY.
-
- ROLLING ATTACK;
- ROLLING INTO A BALL, HE CAN LAUNCH HIMSELF LIKE A HUMAN PROJECTYLE, BLANKAS
- ROLLING ATTACK CAN INFLICT HUGE DAMAGE ON AN OPPONENT. BUT IF HE IS HIT
- DURING THE ATTACK. HE LOSES A GREAT DEAL OF STRENGTH.
-
- USING THE CONTROLS. PRESS [CENTRE RIGHT] AND HOLD IT FOR 2 SECONDS THE
- PRESS [CENTRE LEFT] AND PUSH THE PUNCH BUTTON.
- ------------------------------------------------------
-
- GUILE
- -----
- D.O.B 12-23-1960
- HEIGHT 6-1
- WEIGHT 191 LBS
- BLOOD O
-
- AN EX-MEMBER OF AN ELITE SPECIAL FORCES TEAM, GUILE AND HIS FRIEND CHARLIE
- WERE CAPTURED DURING A MISSION IN THAILAND 6 YEARS AGO. AFTER MONTHS OF
- IMPRISONMENT THEY MANAGED TO ESCAPE FROM THEIR JUNGLE PRISON. DURING THE
- PERILOUS TREK TO CIVILISATION, CHARLIE DIED AND GUILE HAS BEEN CONSUMED BY
- VENGEANCE EVER SINCE. GUILE IS DEFINIETLY A FORCE TO BE RECKONED WITH.
-
- CLOSE ATTACKS...BACK BREAKER..KNEE DROP..SUPLEX
-
- SPECIAL MOVES
- -------------
- SONIC BOOM. BY WHIPPING HIS HANDS THROUGH THE AIR, GUILE IS ABLE TO CREATE
- AN ENERGY BURST CALLED SONIC BOOM WHICH SPEEDS TOWARDS OPPONENTS AND
- MOMENTARILY STUNS ANYONE IT HITS.
- USING THE CONTROLS PRESS[CENTRE LEFT] AND HOLD IT FOR 2 SECONDS. THEN PRESS
- [CENTRE RIGHT] AND PUSH THE PUNCH BUTTON.
-
- FLASH KICK. GUILE IS ABLE TO CAUSE A MOMENTARY WALL OF ENERGY BY WHIPPING
- HIS FEET INTO THE AIR WHILE DOING A BACKFLIP. THIS ENERGY BARRIER IS
- VIRTUALLY UNPENETRABLE.
- USING THE CONTROLS PRESS [CENTRE AND DOWN] AND HOLD FOR 2 SECONDS. THEN
- PRESS [CENTRE AND UP] AND PUSH THE KICK BUTTON.
- ------------------------------------------------------
-
- KEN
- ---
- D.O.B 2-14-1965
- HEIGHT 510
- WEIGHT 169 LBS
- BLOOD B
-
- ANOTHER DISCIPLINE OF MASTER SHENG LONG, KEN IS A NATURAL ATHLETE.
- UNFORUNATELY, KENS NATURAL FIGHTING SKILL FUELS HIS GIANT EGO. AND HE
- CONSTANTLY REMINDS HIS OPPONENTS THAT HE IS THE GREATEST FIGHTER EVER.BRASH
- AND ARROGANT,KEN LOVES TO SHOW OFF DURING A FIGHT. AFETR KNOCKING OPPONENTS
- SENSELESS WITH HIS FIREBALL, KEN LOVES TO GLOAT OVER HIS OPPONENTS.
-
- CLOSE ATTACKS...SHOULDER THROW...BACK ROLL
-
- SPECIAL MOVES
- -------------
- FIREBALL;
- BY CHANNELING ALL HIS WILL THROUGH HIS HANDS, KEN CAN CREATE AN ENERGY
- WAVE. THIS MOVE DRAINS MOST OF HIS ENERGY AND HE TAKES A FEW SECONDS TO
- RECOVER FROM IT.
-
- USING THE CONTROLS, PRESS [DOWN AND CENTRE][DOWN AND RIGHT][CENTRE AND
- RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.
-
- DRAGON PUNCH;
- USING THE ANCIENT WORD `SHO-RYU-KEN` KEN CAN CALL FORTH THE POWER OF THE
- DRAGON AND CHANNEL IT THROUGH HIS PUNCH. AS HE LEAPS INTO THE AIR, KEN AND
- THE POWER OF THE DRAGON PUNCH ARE VIRTUALLY UNSTOPPABLE.
-
- USING THE CONTROLS,PRESS [CENTRE AND RIGHT].[CENTRE AND DOWN].[DOWN AND
- RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.
-
- HURRICAN KICK;
- AS HE SPINS INTO THE AIR, KEN CAN CREATE A SMALL HURRICANE BY SAYING
- `TATSU-MAKI-SEN-PU-KYAKA` USING THE HURRICANE TO ACCELERATE HIS SPIN, KEN
- CAN OFTEN KNOCK HIS OPPONENT DOWN WITH THREE QUICK KICKS.
-
- USING THE CONTROLS, PRESS [DOWN AND CENTRE].[DOWN AND LEFT].[CENTRE AND
- LEFT. IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.
- ------------------------------------------------------
- CHUN LI
- -------
- D.O.B 3-1-1968
- HEIGHT 5-8
- WEIGHT UNKNOWN
- BLOOD A
-
- UNLIKE MANY OF THE OTHER CONTESTANTS, CHUN LI HAS NOT ENTERED THE
- TOURNAMENT FOR PERSONAL GLORY. INSTEAD SHE HAS BEEN SECRETLY TRACKING AN
- INTERNTIONAL SMUGGLING OPERATION KNOWN AS SHADOLOO. THE TRAIL HAS LEAD HER
- TO THE TOURNAMENT AND SHE NOW BELIEVES THAT ONE OF THE GRAND MASTERS MAY BE
- RSPONSIBLE FOR THE DEATH OF HER FATHER.
- STUNNED BY HER LOOKS,OPPONENTS OFTEN UNDERESTIMATE HER ABILITY AND FIND
- THEMSELVES FLATTENED BY A FEW WELL PLACED KICKS.
-
- CLOSE ATTACKS...SHOULDER THROW (AIR AND GROUND). HEAD STOMP
-
- SPECIAL MOVES
- -------------
- LIGHTNING KICK;
- EXTENSIVE TRAINING HAS ALLOWED HER TO DEVELOP THESE POWERFUL KICKS.
-
- PRESS THE KICK BUTTON REPEATEDLY.
-
- WHIRLWIND KICK;
- CHUN LI USES THIS MOVE TO CONFUSE HER OPPONENTS.
-
- USING THE CONTROLS,PRESS [CENTRE AND DOWN].AND HOLD IT FOR 2 SECONDS.THEN
- PRESS[UP AND CENTRE] AND PUSH THE KICK BUTTON.
- -------------------------------------------------
- ZANGIEF
- -------
- D.O.B 6-1-1956
- HEIGHT 7-0
- WEIGHT 256 LBS
- BLOOD A
-
- MANY BELIEVE THAT ZANGIEF ENTERED THE TOURNAMENT OUT OF HIS FIERCE
- PATRIOTISM,BUT THEY ARE ONLY PARTLY CORRECT. ZANGIEF LOVES HIS COUNTRY, BUT
- HE LOVES TO STOMP ON HIS OPPONENTS EVEN MORE. TOTALLY FEARLESS,ZANGIEF WILL
- WALK INTO A PUNCH AS LONG AS HE CAN GRAB HIS OPPONENT AND DRIVE THEM INTO
- THE PAVEMENT WITH HIS SPINNING PILEDRIVER.
-
- CLOSE ATTACKS...POWER SLAM. PILE DRIVER. ALLEY OOP
-
- SPECIAL MOVES
- -------------
- SPINNING CLOTHESLINE;
- COPIED FROM THE PRO WRESTLER MIKE HAGGAR. ZANGIEF USES IT TO CLOBBER
- OPPONENTS TO AVOID FIREBALLS.
-
- PRESS THE PUNCH BUTTON REPEATEDLY
-
- SPINNING PILE DRIVER;
- AFTER SEEING THE BORING PILEDRIVER USED BY PRO WRESTLERS,ZANGIEF DECIDED TO
- ADD HIS OWN TWIST AND GRIND HIS OPPONENTS INTO THE GROUND.
-
- USING THE CONTROLS,PRESS [DOWN AND LEFT].[CENTRE AND DOWN].[CENTRE AND
- DOWN AGAIN].[DOWN AND RIGHT] ON THE CONTROL PAD AND PRESS THE PUNCH BUTTON.
- ------------------------------------------------------
- DHALSIM
- -------
- D.O.B 11-22-1952
- HEIGHT 5-10
- WEIGHT 107 LBS [HE CAN CHANGE HEIGHT AND WEIGHT TO SOME EXTENT]
- BLOOD 0
-
- THROUGHOUT HIS LIFE DHALSIM HAS SOUGHT TO UNIFY HIS MIND,BODY AND SOUL
- THORUGH YOGA. AS HE NEARS HIS GOAL, HE MUST TEST HIMSELF AND HIS SKILLS
- BEFORE RISING TO A HIGHER STATE OF CONSCIOUSNESS. DHALSIMS GREATEST SKILL
- IS HIS PATIENCE. HE CONCENTRATES ON USING HIS ABILITIES TO KEEP HIS ENEMIES
- AT A DISTANCE AND SLOWLY WEAR THEM DOWN.
-
- CLOSE ATTACKS...YOGA NUGIE...ARM THROW...HEAD BUTT...SPINNING ATTACK
-
- SPECIAL MOVES
- -------------
- YOGA FIRE;
- INSPIRED BY MYSTICAL ENERGY FROM DEEP WITHIN HIMSELF. DHALSIM CAN HURL A
- FIREBALL THAT WILL INCINERATE ANYTHING.
-
- USING THE CONTROLS,PRESS [DOWN AND CENTRE].[DOWN AND RIGHT].[CENTRE AND
- RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.
-
- YOGA FLAME;
- USED FOR CLOSE ATTACKS,DHALSIM CAN SPEW FORTH A CLOUD OF FLAME.
-
- USING THE CONTROLS,PRESS. [DOWN AND LEFT].[DOWN AND CENTRE].[DOWN AND
- RIGHT.[CENTRE AND RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH
- BUTTON.
- -------------------------------------------------------------------------
- AND THATS IT..ANOTHER OFF THE FINGERS ON -= SCOOTER =- SKID ROW 92]
-